**=============** __-**Command List**-__ **=============** DEBUG MODE 1 Button Above Tab- Opens/Closes the console menu F1- Performance window F2- Memory window F3- Mainflow editor [Will crash the game outside of levels] F4- Gameinfo window F5- Camera window F6- Frame stabalizer On/Off F7- Variable editor F8- Free camera movement [Using player one's controller] F9- System window F10- Unknown/none F11- Places the character back at the beginning of the current level segment and Mainflow F12- Toggles debug system On/Off S1- Unknown/none S2- Debug mode 2 S3- Unknown/none Print Screen- Area demo recorder [May not have full functionality] Scroll Lock- Advances by one frame when the entire system is paused Pause/Break- Pauses the entire system [Not the debug menus] Insert- Memory overrun test On/Off Alt+Tab- Switch windows Shift+Print Screen [Unsure]- Mainflow editor commands [Only works with Mainflow open] Shows some key commands and their functions in the lower left) DEBUG MODE 2 F1- Info window F2- Texture viewer F3- Performance window F4- Console F5- Peripheral window F6- Fiber info window CONSOLE MODE 1 Help- Gives a list of commands [Some are in Japanese] CD- Change directory Coloredit- Execute color edit window Dumpwin- Execute dump window Fullrange- Brings up a somehow humerous 'OK! OK!' dialogue, unknown Heap_map- HeapMap view Heap_overrun- Heap overrun check Heapb_map- HeapBaseMap view LS- List directory Maxieditor- A strange grid accross the screen, saves Maxidat[Number] files Palwin- Execute palette window R_load- Replay load R_save- Replay save Varlist- Displays a list of variables for the variable editor, and some descriptions Varsearch- Search for variables Varset- Set variables CONSOLE MODE 2 Help- Displays a list of commands Ver- Displays library versions Mem- Displays free memory Dir- Displays a list of directories CD- Change directory Date- Displays the date Tex- Loads texture Exit- Quits the Nindows debug system [loads up boot menu] MAINFLOW EDITOR COMMANDS-[Shift+Print Screen, with Mainflow Edit open] Enter- Edit N- New Mainflow command K- Kill selected Mainflow command C- Count change S- Savedata [A .eve file, not sure this works on retail units-But if there is a way to get this modified .eve file, Rez hacking will advance-Custom enemy patterns are probably possible] D- Delete enemy